
After being acquired by BandLab in 2018, the former Sonar, which previously belonged to Gibson, was replaced by "Cakewalk by BandLab", the new name for Sonar. And the good news: it was released for free!
In 2025, Cakewalk by BandLab gives way to its successor, which takes back its original name: Cakewalk Sonar. This new Sonar now comes in two versions: a paid subscription-based edition and a free edition with only a few non-essential features removed. However, these limitations may be frustrating enough for advanced users to push them toward choosing the paid subscription… or exploring other options.
Sonar remains my favorite DAW, although I also enjoy using Studio One, Cubase, and Reaper. But old habits die hard, and Sonar is still the one I use most willingly.
Reaper is interesting for several reasons: first, because it is very comprehensive and allows you to work just as effectively as with other leading DAWs on the market; second, because it has one of the most efficient input/output routing systems, its interface is fully customizable, it is updated very regularly, and above all, it is cheaper than its competitors: 60 dollars (about 45 euros), with no limitations. However, note that while Reaper does come with some plugins, it offers far fewer than what you get with the most complete versions of its competitors. Therefore, it’s more accurate to compare Reaper to the basic editions of other DAWs — usually priced around a hundred euros — rather than to the full-featured versions, which often approach 400 euros or more. Reaper remains a very compelling choice.
Of course, Reaper isn’t perfect, but it can do pretty much everything. After that, it’s a matter of habit. I’m used to Sonar, I like this DAW, and I don’t particularly want to switch and relearn on another one everything I already know how to do. That said, I’ve had the opportunity to try Reaper, and it’s clear that if I were starting out in computer-based music production today, I would start with Reaper. Inexpensive and highly capable... why hesitate? Moreover, it is available for Windows, Wine, and Mac OS X, and it’s compatible with VST, VSTi, DX, DXi, and AU plugins.
Reaper can be downloaded and used entirely for free, with no time limits. However, it is still a paid software, and it is your moral duty to purchase a license if you use it regularly. Its price-to-performance ratio is unbeatable, and for a regular user, the expense is completely justified.
Cubase is a digital audio workstation (DAW) developed by Steinberg, designed for recording, arranging, and editing music. The latest version is Cubase 14. Among its features are: a virtual drum instrument, a vocal editor with real-time pitch correction, VST expression tools for easily editing instrument articulations, improved data handling and automation, and a convolution reverb plugin.
Studio One is a digital audio workstation (DAW) developed by PreSonus, a brand that also designs audio interfaces, preamps, and mixing consoles. Although PreSonus is primarily known as a hardware manufacturer, their Studio One DAW is a solid alternative to sequencers from other brands. Studio One has its origins in the free Kristal sequencer, which has since been discontinued.
Studio One offers excellent ergonomics and also includes Melodyne, a plugin that allows easy audio correction (pitch shifting or time-stretching). However, it does not include a score editor and comes with relatively few virtual instruments.
Studio One is available in several editions with varying feature sets, and there is even a free version with no time limit. The downside is that this free version is not compatible with plugins (VST or others), which significantly reduces its usefulness. Nevertheless, it is a good opportunity to try the software without the usual limitations of demo versions.
Logic Pro is a 32/64 bit audio and midi D.A.W. for Mac OS X. it is part of Apple's profesional music software range. A light version, Logic Express with the same interface and the same audio engine but less options is also available at a lower price.
Pro Tools is widely used by professionals throughout the audio industries for recording and editing in music production, film scoring, film and television post production. Pro Tools has three types of systems; HD, LE, and M-powered. HD is the high-end package and is an integration of hardware and software. The hardware includes an external A/D converter and internal PCI or PCIe audio cards with onboard DSP. Fundamentally, Pro Tools, like all Digital Audio Workstation software, is similar to a multi-track tape recorder and mixer, with additional features that can only be performed in the digital domain. The high-end version supports sample rates of up to 192 kHz and bit depths of 16 and 24 bit, opens WAV, AIFF, mp3, SDII audio files and QuickTime video files. It features time code, tempo maps, automation and surround sound capabilities.
Ableton Live is a loop-based software music sequencer and DAW for Mac OS and Windows by Ableton. Live is a tool made for composing and arrangements, but its design and ergonomics are mostly live-oriented. The user interface was optimized for live performances. It is reduced to a minimum and is easily usable on a one-screen configuration. The absence of pop-up windows, its unique window divided into 5 categories makes it easy to use on laptop computers that may not be as powerful as their desktop counterparts. The different categories may be hidden or displayed with a simple click on the corresponding icon. The layout is then reorganized depending on the active categories. For live performances, you can display the loop points or the starting point of one or more clips, and they will remain in tempo with one another ("warp" feature you can trigger on the fly).
Acid comes in 2 ranges: Pro and Music Studio. The pro range has more features. Acid Music Studio costs about 50 euros, and the pro version about 150 euros.
Available for Mac first and now for Windows, Digital Performer includes many high-quality effects and an excellent score editor. Virtual instruments on the other hand are not numerous. 30-day limited demo versions are available on the official website if you want to give it a try.
This software is the descendant of Fruity Loops, which was perfectly suited for Electro or Hip Hop music. Nowadays, FL Studio makes it possible to record any genre, but the way it works makes it still not really suited for acoustic musics. It is based on a concept of patterns added to a playlist.
It used to be dedicated to MIDI recordings, but Reason now handles audio. Still, for historical reasons, many Propellerhead Reason users still produce electronic music. Reason has a very powerful routing system, through the used of virtual cables, which could discourage some people.
Unlike Reason, Samplitude was long limitied to audio management, and could not handle MIDI data. It's no longer the case. Samplitude is based on the concept of audio objects, where each audio clip has its own routing and automation capabilities. Samplitude includes many effects plugins and virtual instruments, as well as sound banks. More technical than other DAWs, the full version is also pretty expensive.
Tracktion is available for PC, Mac and Ubuntu. It costs 60 dollars for the base version, and up to 200 dollars in bundle with other in-house software (plugins and virtual instruments). That makes it one of the least expensive DAWs on the market. Users like the ergonomy of the software, but there seems to be a number of annoying bugs (rendering problems, unexpected crashes...), that will hopefully be fixed at some point.
EnergyXT has been created by Jorgen Aase. EnergyXT is compatible with the VST standard, the ASIO protocol and the REX2 format from Propellerhead Software. This DAW is compatible with 16, 24 or 32 bit files, mono or stereo. The user interface is organized around a menu bar, a tool bar, tabs, a navigation window and a main window which, by default, shows the sequencer, but can also display the "Mixer" and "Modular" parts thanks to the customizable tabs. It's well suited for live performance and small configurations, with a low price of about 40 euros. It's rather simple to use but remains somewhat less powerful than more complete (and more expensive) DAWs.
The company Zynewave has been created by Frits Nielsen, a software engineer, who developed the DAW Podium on his own. As it's a one-man company, Podium may not be as rich and complete as other major DAWs such as Sonar, Cubase or Logic, but it offers many of the features you might expect from a DAW. As a result, you may encounter compatibility issues with some hardware and plugins. Podium supports recording and editing of audio and MIDI, and hosts VST instrument and effect plugins. It is available for Windows as a 32 or 64-bit software and costs 50 dollars.
You will be glad to know that a free version is available. it's adequately called Podium Free, and it has pretty much the same capabilities as the paid-for version, minus a few limitations. The most severe limitation is that the plugin multiprocessing is disabled, which means you might experience processor overloading if you use too many plugins within a project. Yet, it's worth trying, because this free version is way more powerful than other free DAWs like Kristal (obsolete in so many ways) and Audacity (really inferior to all other DAWs).
Let's be honest, these free DAWs are no match for the retail DAWs.
Kristal is no longer developed and updated, so it may even be incompatible with recent plugins. But it gave birth to Studio One, a retail DAW from PreSonus.
As for Audacity, it's more an audio editor than a real DAW, even though you can use it as such, with severe limitations.
You'd rather use a DAW such as Reaper, which costs only 45 euros and is way more complete and modern than those free software
It's much more interesting to start using Reaper, which costs only 45 euros and is much more complet and modern than theses free software, or even the free version of Studio One, even though it's incompatible with plugins. I should also mention Podium Free, a very interesting free version of Podium (presented above) which also supports VST plugins with a few limitations.
Those DAWs are way more complex (just a question of habit...) but they are the real thing and will train newcomers about the logic behind DAWs. If you get hooked, then you may choose whatever DAW suits you best.
As a conclusion, free DAWs will help you out occasionally, but don't expect to make serious audio work with them in the long term.
Messages page # 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35
Only
le 19/01/2011 à 21h18
Je suis en République Démocratique du Congo,dans la capitale Kinshasa. Je voudrais monter un home studio avec une bonne qualité de son. Je veux savoir comment installer le matériel, quelle est la disposition. C'est possible de monter un home studio avec un budget de 5000 euros ?
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<em>Je ne connais pas les tarifs au Congo, mais avec 5000 euros, tu peux déjà te faire plaisir. Après, tout dépend de ce que tu cherches. Si tu n'as rien du tout et que tu veux te faire un local avec isolation sonore, acheter un ordinateur, des logiciels et puis des instruments de musique, c'est pas sûr que ce soit suffisant.
Mais si c'est simplement pour acheter un ordinateur, une interface audio, un micro, un préampli et des enceintes de monitoring, alors oui, 5000 euros suffisent.
Un conseil : il faut que les élements cités ci-dessus soient homogènes dans la chaîne sonore. Inutile d'acheter un super micro très cher pour l'associer à un préampli bas de gamme. Tout doit être dans la même gamme de qualité (ce qui ne veut pas forcément dire dans la même gamme de prix !).
Pour plus de détails, parce que je ne peux pas répondre à tous sur chaque problème particulier, et que ce n'est pas le but de mon site, je vous conseille le site <a href="http://fr.audiofanzine.com/" target="_blanck">Audiofanzine</a>, qui est très complet et dont le forum est une mine d'informations inépuisable.
Grebz</em>
jeff2902
le 19/01/2011 à 19h51
Bonjour,
Je voudrais pouvoir obtenir un son proche de celui de groupes de pop-punk tel que <a href="http://www.youtube.com/watch?v=GcNiKCmWdYE" target="_blanck">All time Low</a> par exemple, un son assez propre.
J'utilise déjà Guitar Rig 4 et Amplitube mais les sons ne me conviennnent pas. J'ai essayé plusieurs amplis Lepou, mais impossible d'obtenir un son propre. Pourriez vous m'aider svp ? Je vous remercie d'avance.
PS : le MySpace du <a href="http://myspace.com/nastyshades" target="_blanck">groupe dans lequel je joue</a>.
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<em>D'après ce que j'entends, il y a un gros travail d'égalisation pour éviter les recoupements de fréquence, ce qui permet de bien séparer les sonorités des guitares. Je pense aussi qu'ils ont au minimum doublé les prises de guitare pour faire un effet "mur du son". Il y a des guitares partout qui jouent plus ou moins la même chose, on n'a pas un instant de repos.
La caisse claire est très en avant, de même que la voix lead. Juste après, on a les guitares, la basse est plutôt en retrait (en même temps, le bassiste ne fait pas grand-chose d'intéressant, il se contente de suivre les accords) et les cymbales sont assez discrètes aussi.
Il semblerait que le groupe All Time Low utilise des amplis et baffles Mesa, des simus de chez Line 6, et qu'ils font aussi appel à des simulateurs d'amplis et de baffles (comme moi !).
Fais des essais avec des simulations Nick Crow, le NRR1 d'Ignite Amps ou le Lecto de Lepou, en ajoutant un simulateur de baffle avec des impulsions de baffle MESA (je crois qu'il y en a dans celles que je propose).
Grebz</em>
Pioud
le 02/01/2011 à 12h16
Hello Grebz,
Super ton tuto sur la convolution ! Très intéressant !
Merci pour toutes ces informations !
Je vois peut être un axe d'amélioration afin d'obtenir une convolution de bonne qualité :
Lorsque tu relies la sortie de ton interface audio à ton ampli guitare, tu as un problème d'impédance qui n'est pas respecté : il faut je pense utiliser une boite de reamp (inverse d'une DI) afin d'adapter l'impédance.
Voilà, bonne continuation et bonne année !!!
PJ
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<em>Alors là, je n'en sais rien du tout. Dans les différents tutoriaux que j'ai pu lire ou voir en vidéo (en anglais dans la plupart des cas, c'est pour ça que j'ai décidé d'en faire un en français), je n'ai jamais rien vu qui concerne l'impédance. Ce qui ne veut pas dire que le problème ne se présente pas, d'ailleurs.
Mais je dois dire que je n'ai rien constaté de gênant lors de la création de mes impulsions. N'ayant pas de boîte de reamp, je ne vais pas pouvoir essayer, mais que ceux qui suivent le tuto n'hésitent pas à essayer d'en ajouter une dans la chaîne, histoire de vérifier que ça améliore les choses. Et si c'est le cas, tant mieux ! Tout ce qui peut contribuer à améliorer les techniques est le bienvenu.
Et bonne année à tous, bien entendu ! Bonheur, bonne bouffe et teint hâlé !
Grebz</em>
Brughes
le 27/12/2010 à 11h43
J'ai composé un morceau rythmique. Si cela t'intéresse, je te l'envoie.
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<em>Si vous avez des morceaux, indiquez-moi plutôt un lien où les écouter (myspace, jamendo ou autre...)
Grebz</em>
LaurentB
le 24/12/2010 à 11h41
Bonjour,
J'essaie Sonar X1 depuis quelques jours et je le trouve super, sauf un problème que je n'arrive pas à résoudre : voir mes plugins VST !
J'ai bien entendu précisé le chemin de mes plugins (program files\vstplugins)et la quasi-totalité de mes VST n'est pas visible quand je veux affecter un effet audio à une piste.
J'ai pourtant l'habitude de faire fonctionner des VST dans FL Studio ou Reaper.
Le plus bizarre, c'est que mis à part un ou deux rejetés, Sonar semble les voir lors du scan : je ne comprends pas.
Si vous pouvez m'aider, ça serait sympa.
Merci pour votre site et les impulsions d'ampli à télécharger.
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<em>Si vous utilisez un Sonar 64 bits sur un Windows 64 bits également, il ne faut pas oublier que Windows gère 2 dossiers Program Files différents. Le premier s'appelle "Program Files (x86)" et contient tous les programmes 32 bits. Le second s'appelle "Programmes" (dans la version française, et "Program Files" dans la version anglaise) et contient tous les programmes 64 bits.
Il est tout à fait possible de placer manuellement ses plugins dans l'un ou l'autre des répertoires, mais bien entendu, il faut indiquer à Sonar d'aller chercher dans les deux.
Dans mon cas, mes VST 32 bits sont dans ce répertoire-là :
C:\Program Files (x86)\Cakewalk\Vstplugins
Et mes VST 64 bits sont là :
C:\Programmes\Cakewalk\Vstplugins
Certains VST sont fournis avec un programme d'installation. Il ne faut pas simplement les placer manuellement dans le bon répertoire VST, ils vont s'installer eux-mêmes dans un répertoire spécifique, à moins bien sûr de choisir le répertoire VST lors de l'installation.
Par exemple, le simulateur d'ampli TH1 de Overloud s'installe par défaut dans le répertoire C:\Programmes\Overloud
Il n'est donc pas dans un répertoire VST. Pour que Sonar le voit (j'imagine que c'est pareil dans un autre séquenceur), il faut ajouter ce chemin dans le gestionnaire de plugins de Sonar, sinon il sera introuvable dans la liste des VST disponibles.
Grebz</em>