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MASTERING

Reminder: we work on this song I wrote: Life


(mp3 file)

Quick definition

We should say "pre-mastering" instead of "Mastering", but everyone says "Mastering", so I'll do the same.

Theoretically, the mastering is the process that results in a "Master", which is the final version of a recording before it's transfered to a physical medium (vinyl, cassette, CD, etc.), while controlling that all established norms are respected for the type of medium. Therefore, it's the last creative process as well as the last purely technical process of a recording.

But most of the time, when someone speaks about mastering, it's merely the last creative step of a musical work, the one that comes right after mixing and before broadcasting it to the public, whether that public be yourself and your family, or millions of people!

On this page

Before anything else... | What do I need? | Multiband compressor | Limiter | Conclusion

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Before anything else...

Before you start mastering anything, make sure you follow these rules:

- The mix must be completed. Don't start the mastering process unless you are happy with your mixing and there is nothing more to do in that area. Because mixing is the art of polishing each instrument individually to get a consistent whole, while mastering is the art of polishing a whole tune as a single entity. You don't deal with various parts anymore, you deal with the whole mix altogether. Which implies it must be finished.

- In order to be objective once the mix is over, I advise you to wait one day or two before starting the mastering. As the hearing memory is rather short, you will rediscover your work with a fresh ear if you wait that long.

- During the mastering process, it's better to work with studio monitors rather than with a headset, even more so than for the mix. But as always, it's better to work with a very good pair of headphones than with mediocre monitors. If you work with headphones, be aware that your perception of stereo sounds, as well as the balance of lows and highs are different with headphones. But if you know your headphones well, if you use reference songs that you know as well, you will be able to fix any possible mistakes by yourself.

- In professional studios, the mastering engineer is not the same as the mixing engineer. That gives him a fresh and neutral look over the song. Mastering monitors are also particularly accurate and placed in a well-studied room, sound-wise.
In a home studio, you will most probably mix and master yourself, with the same monitors and/or headphones (and not necessarily the best ones), in an untreated room of your appartment or house, with daily life sounds around you (cars in the street, noisy neighbors, family members in the next room...). And you're going to have to deal with it!

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What do I need?

Not much, actually, but here are the essentials, sufficient for most home-studio owners:
- A multiband compressor
- A limiter

As an option, you may also use the following gear/plugins:
- An equalizer. If your mix is good, you probably don't need to balance frequencies when mastering, but a few (very few!) corrections might be necessary here and there.
- A reference song. To help you reach your goal, keep a song you like within reach (use a song in the same style as the song you're working on, don't refer to Mozart if you're mastering a Death Metal song...). Your aim will be to obtain a sound similar to that song.

Other tools may help you give your song the atmosphere you're looking for:
- Stereo enhancement plugins
- Spectrum analyser plugins that will analyse your song and compare it to your reference song
- Plugins that will let you know about the dynamics of the song, so you don't get a sound that is too compressed and crushed. Like TT Dynamic Range Meter available on this page.

Personally, I only use a multiband compressor and a limiter. The first one helps me to highlight some frequency ranges to shape and enhance the sound. The difference with and without a multiband compressor is staggering.
The limiter will boost the perceived sound volume and make the song more energetic. But don't overdo it or you might lose some dynamics and make your song too aggressive and tiring to listen to.

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MULTIBAND COMPRESSOR

To be clear, on the Master bus, the bus towards which all other main buses converge (guitars, bass, vocals, synths, drums), I put a multiband compressor plugin on top.

Mise à part cette caractéristique, cela reste un compresseur, avec les réglages suivants :

A multiband compressor will apply different compression settings on frequency ranges defined by the user. For example, you may want to compress a lot the low frequencies, leave the mediums untouched, and slightly compresse the highs.

- Threshold: defines the level from which the compressor starts reacting.

- Ratio: defines the compression level you want to apply, from 1 (no compression) to infinite (in this case, the compressor becomes a limiter).

- Attack: defines the speed at which the compression reacts once the threshold is reached.

- Release: defines the speed at which the compressor stops reacting once the volume level goes back below the threshold.

- Knee: defines whether the compression starts reacting precisely when the threshold is reached, or starts reacting gradually when the volume level comes close to the threshold.

- Gain: the more the sound is compressed, the lower the volume gets. To compensate for the volume loss due to compression, use the gain.

Multidynamics (the multiband compressor plugin that I use) has two gain knobs; lo-gain and hi-gain. Lo-gain is the gain that is applied to the sound signal when it is below the threshold, whereas hi-gain is the gain applied to the signal when it is above the threshold. The ratio determines the transition from one to the other.

To use Multidynamics like a compressor, lo-gain must be higher than hi-gain, which will reduce the signal gain when it gets over the threshold. If you do the opposite (hi-gain higher than lo-gain), the compressor becomes an expander, that is to say the opposite of a compressor. For now, we are looking forward to using the plugin as a compressor and not as an expander.

- Output: the overall output volume.
The Wave Arts multiband compressor Multidynamics can use from 3 to 6 bands. Here, I defined 4 frequency ranges (bands):
- From 0 to 50 Hz, for infra-basses
- From 50 to 175 Hz, for lows
- From 175 Hz to 2 KHz, for mediums
- From 2 to 20 KHz, for highs.

Why these specific frequencies? Because after various trials, I found this was the best setting for this song. Nothing magical about it. Trials, errors, more trials...

Settings used for the first frequency band (from 0 to 50 Hz):
- Lo-gain: 0 dB
- Threshold: -24 dB
- Hi-gain: -5 dB
- Ratio: 2
- Attack: 35 ms
- Release: 40 ms

Settings used for the second frequency band (from 50 to 175 Hz):
- Lo-gain: 6 dB
- Threshold: -21 dB
- Hi-gain: -8 dB
- Ratio: 2
- Attack: 16 ms
- Release: 25 ms

Settings used for the third frequency band (from 175 Hz to 2 KHz):
- Lo-gain: 3 dB
- Threshold: -21 dB
- Hi-gain: -6 dB
- Ratio: 2
- Attack: 5 ms
- Release: 10 ms

Settings used for the fourth frequency band (from 2 to 20 KHz):
- Lo-gain: 6 dB
- Threshold: -18 dB
- Hi-gain: -8 dB
- Ratio: 2
- Attack: 5 ms
- Release: 10 ms

Common settings for all bands:
- Knee: Medium
- Crossover slope: 30 dB/octave (behavior of transitions between frequency ranges)
- Lookahead: 5 ms (used to analyse sound peaks that can occur during play)
- Mode: Vintage

Here is the Master bus sound without any plugin:


(mp3 file)

Then the sound obtained with the multiband compressor Multidynamics:


(mp3 file)

Obviously, the multiband compressor allows for a much better sound clarity and all instruments find their place. Everything seems to breathe better, the sound is less confined, more open. Just better!

Wave Arts Multidynamics
Wave Arts Multidynamics is a commercial plugin. You may replace it with a free alternative plugin like 5orcery from Platinum Ears Plugins, a free 5 band compressor.

Download 5orcery
(5orcery.zip, 2.09 MB)

The zip file contains the PDF user manual, as well as a preset file named "5orcery_master.fxp". This is the preset I use for the song Life, and corresponds to the screenshot below.


With a free plugin...

I obtained a very similar result using the free multiband compressor 5orcery from Platinum Ears Plugins. Simpler than multidynamics, it offers all the settings you need. You get 5 frequency bands, you can manually choose the frequency that separates two bands, and each band has threshold, fain, attack and release knobs. The peak detection is achieved by selecting an RMS level for each band (RMS is an average level, similar to what the human ear can perceive), or the peaks (Pk). You can also activate or deactivate each band separately if you don't want to use all of them. You can adjust the Input signal, and you will find a Saturation knob, which does not add saturation, but is made to attenuate unexpected peaks. Finally, you have an overall Output level knob.

Using the settings shown on the screeshot above, I obtain a result pretty close to what I get with Multidynamics. It's a bit less accurate, a bit less defined, but it's definitely close.

Here is the sound I get with the multiband compressor 5orcery:


(mp3 file)
Platinum Ears Plugins - 5orcery
Platinum Ears Plugins - 5orcery
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LIMITER

We are one step away from the final result, and we are going to use a limiter. This is a tool that will boost the volume of a song, by raising up the volume from a defined threshold, up to a ceiling level you define manually. This is a great tool, but it can be damaging to the song. If you set a threshold too low, the sound is altered, it can become very aggressive, because the sound dynamics is crushed and everything will sound loud all the time. So, be gentle with it. With modern music (such as Dance or many Electronic musics), you can compress the signal much more than you would with musics that should have more constrast, where volume variations are desired and benefit the song, making it lively.

For the song Life, with the multiband compressor activated, the average RMS level is rather low, around -15 dB, with a dynamic range between -12 and -14 dB for the most part. This means we have quite a lot of margin, the dynamics is rather large, and we will be able to apply much compression without damaging the song, in order to raise the average level while maintaining good dynamics.

This is the dynamics we have before applying the limiter, measured with the plugin TT Dynamic Range Meter:
TT Dynamic Range Meter
In the top center, you can see the dynamic range at the moment the screenshot was made while playing the song (14.3 dB). At the bottom left and bottom right, you can see the average RMS level of the left and right channels (-16.3 dB and -15.6 dB).

Once the limiter is activated, we still have a dynamic margin between 9 and 11 dB. For your information, the album Nevermind by Nirvana, released in 1991, had a dynamic range of about 12 dB, as well as the album Wish You Were Here by Pink Floyd, released in 1975. The Fame Monster from Lady Gaga, released in 2009 has a dynamic range of 5 dB. Way more compressed!

The trend nowadays is to compress a lot, reducing the dynamic range as much as possible, which is bad for your ears and bad for musical finesse, but high compression levels allow for a high sound volume. It has been proved that a song is more attractive when played loudly, so record companies try to get the highest possible volume by compressing more and more. People are getting used to such high compression levels, they have become a standard and if you don't follow that trend, you may very well be looked down upon. Within a playlist, if the volume of a song is much lower than that of other songs, chances are the listener will just skip it, especially if they don't know it well and like it a lot. Yet, it would be so easy to simply raise the volume..

Here, the Wave Arts limiter FinalPlug is set with a threshold of -6 dB and a ceiling of -0.1 dB. This means that when the sound level reaches -6 dB, the signal will be boosted up to -0.1 dB. Release is set to Auto.
Here's the sound obtained with the limiter FinalPlug:


(mp3 file)
Wave Arts FinalPlug
Here is the dynamics measured after applying the limiter, at the same position in the song as the previous screenshot:
TT Dynamic Range Meter
As you can see, the RMS level goes from about -15 dB to about -9 dB, which corresponds to the 6 dB added with the limiter.
As for the dynamics range, it is reduced by about 3 dB, but we maintain around 10 dB.

Wave Arts FinalPlug is a commercial plugin. As an alternative, you may want to use the Classic Master Limiter from Kjaerhus.

Download Classic Master Limiter
(classic_master-limiter_v106.zip, 356 KB)


And with a free plugin...

Classic Master Limiter from Kjaerhus is a good limiter, very simple to use as there is only one knob. The only setting is the threshold. There is no ceiling setting, but it is in fact predefined to -0.2 dB. The sound obtained is slightly different from Wave Arts limiter's, but the difference is not that huge.
Here is the sound obtained with the Kjaerhus Classic Master Limiter:


(mp3 file)


Kjaerhus Classic Master Limiter
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CONCLUSION

Voilà... this tutorial is over. Mastering was the last stage.

From the begining, we went from...

a sound recorded in the box, with no effects:


(mp3 file)


We got to this version after mixing:


(mp3 file)


And obtained this final result after mastering:


(mp3 file)


Remember that this tutorial is not a magic formula that should be strictly followed all the time, with all songs of all genres. Mainly because it is not perfect, but also because there are many possible ways to mix a song to get various results. Finally, because each music, each song must be treated differently. Some plugins are useful for some songs and not for others, settings will need to change, etc.

I hope that with this tutorial, you understand better - if it wasn't already the case - how to mix a project, how to organize it, what is the purpose of the various plugins we used, how to set them, why you should use an EQ, a reverb, a compressor...

There are tons of other things to find out and learn, by yourself, with other people, through the Internet, this is a vast subject. Everyone has their habits, their hints and tips, but there's always more than one solution to a problem. Don't forget that the best way to improve your skills is to practice, again and again. So, experiment and have fun!!!

Mixing in practice : Preparing the session | Bass | Drums | Rhythm guitars | Solo guitars | Keyboards | Vocals | Mastering
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MESSAGES

(laisser un message)

Page de messages n° 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35



FENDER VG
le 12/04/2016 à 06h51

Bonjour,
J'ai des voix à enregistrer sur une bande son, jusque-là je sais faire. Mon souci, c'est le bus d'écoute de chaque chanteur.
J'ai inséré un bus aux sur lequel j'ai routé mes différentes pistes à enregistrer ainsi que la piste de la bande son. Ensuite, j'ai routé la sortie de mon bus AUX sur le Master quand j'agis sur le potard d'AUX de n'importe quelle piste, rien ne se passe, le son reste pareil alors que moi je voudrais que chaque chanteur puisse avoir son propre mix dans les oreilles.
Pourriez-vous m'aider, merci d'avance.

* * * * * * * * * * * * * * * *
<em>
Bonjour,

Pour que chaque chanteur puisse avoir son propre mix, outre le fait que chacun ait son propre casque bien entendu, il y a deux solutions.

1 - La plus simple est d&#039;utiliser un pr&eacute;ampli casque &agrave; plusieurs canaux. Cet ampli se branche sur la prise casque de l&#039;interface audio, et dispose de plusieurs branchements pour des casques. Il faut donc choisir un pr&eacute;ampli disposant de suffisamment de canaux (plusieurs prises casques).
Avantage&nbsp;: tr&egrave;s simple &agrave; mettre en place et pas tr&egrave;s cher pour un mod&egrave;le de base.
Inconv&eacute;nient&nbsp;: chaque chanteur entend le m&ecirc;me mix. Vous ne pouvez r&eacute;gler que le volume individuel, et &eacute;ventuellement l&#039;&eacute;galisation si le pr&eacute;ampli le permet, mais vous ne pouvez pas r&eacute;gler le niveau des instruments qui composent le mix.
Je poss&egrave;de un pr&eacute;ampli permettant de brancher 4 casques, avec r&eacute;glage de volume pour chacun, il s&#039;agit du Behringer HA400. Petit bo&icirc;tier tr&egrave;s simple et qui marche tr&egrave;s bien, qu&#039;on trouve facilement sur Internet entre 25&nbsp;et&nbsp;30&nbsp;euros.
Toujours chez Behringer, le mod&egrave;le HA4700 Powerplay Pro-XL, toujours pour 4 casques, permet de r&eacute;gler l&#039;&eacute;galisation individuelle de chaque casque, mais il co&ucirc;te entre 120&nbsp;et&nbsp;130&nbsp;euros.
Et si vous avez besoin de plus de 4 casques, vous en trouverez &agrave; 8 canaux par exemple, mais l&agrave; aussi, il faudra compter plus de 100&nbsp;euros, selon les marques et les possibilit&eacute;s. Je vous laisse regarder les diff&eacute;rents mod&egrave;les qui existent.

2 - Pour avoir un mix vraiment diff&eacute;rent dans chaque casque, il va falloir utiliser les sorties audio de votre interface audio. Il faut donc une interface avec de nombreuses sorties.

J&#039;ai trouv&eacute; l&#039;article suivant qui d&eacute;taille un peu plus tout cela : <a href="http://www.jeuxdecordes.fr/2011/10/repeter-au-casque-avec-son-groupe/" target="_blank">R&eacute;p&eacute;ter au casque avec son groupe</a>

Grebz
</em>



cobhc83160
le 06/04/2016 à 18h37

Bonjour,

Tout d&#039;abord je tiens &agrave; dire bravo, excellent site !!

En revanche, je ne sais pourquoi mais chez moi je n&#039; arrive pas &agrave; utiliser les simulateurs d'ampli :(

Je prends par exemple LeCab 2 de Lepou avec lequel je charge un des sons pris sur votre site, par exemple le Mesa Boogie Studio 22.
Puis j'utilise la t&ecirc;te Lepou Legion... et l&agrave; je ne sais pas pourquoi, aucun son ne sort :(

Je suis sur Mac avec Logic Pro X.
Ai-je loup&eacute; quelque chose ?

* * * * * * * * * * * * * * * *
<em>
Bonjour,

Je vais essayer de vous aider, mais je suis sur PC et pas sur Mac, alors il y a peut-&ecirc;tre des choses que je fais qui fonctionnent diff&eacute;remment sur Mac... Normalement, non, mais on ne sait jamais.

Pour que cela fonctionne, il faut mettre au moins les &eacute;l&eacute;ments suivants sur votre piste de guitare, dans cet ordre :
- Un simulateur d&#039;ampli, pour simuler la t&ecirc;te d&#039;ampli. Par exemple le simulateur LE456 de Lepou.
- Un chargeur d&#039;impulsions pour simuler le cabinet (le baffle, le haut-parleur), comme le LeCab2 de Lepou, ou bien le NadIR d&#039;Ignite Amps.
- Dans le chargeur d&#039;impulsions, charger l&#039;impulsion de votre choix, qui est un petit fichier audio au format Wav.

V&eacute;rifiez bien que vous avez les versions Mac des simulateurs d&#039;ampli et du chargeur d&#039;impulsions, &eacute;videmment !
Ensuite, pour les impulsions, on utilise des fichiers au format wav sur PC, mais j&#039;ignore si c&#039;est la m&ecirc;me chose sur Mac. Est-ce qu&#039;il ne faudrait pas des formats AIFF, ou autres ?

Dans le chargeur d&#039;impulsions, v&eacute;rifiez bien que l&#039;emplacement de l&#039;impulsion soit &quot;allum&eacute;&quot; en cliquant sur la touche marche/arr&ecirc;t de l&#039;emplacement de l&#039;impulsion. Une petite diode rouge s&#039;allume.

Sur votre piste, v&eacute;rifiez que vous avez bien activ&eacute; la fonction &quot;monitoring de l&#039;entr&eacute;e&quot; dans l&#039;en-t&ecirc;te de la piste.

Il faut aussi que vous ayez une interface audio capable de g&eacute;rer de faibles latences. Je ne sais pas pour Mac, mais sur PC, les cartes son int&eacute;gr&eacute;es sont insuffisantes pour faire de la musique s&eacute;rieusement, et encore moins pour jouer en temps r&eacute;el, et une interface audio est indispensable.

Et normalement, si tout va bien, &ccedil;a devrait fonctionner... Je viens d&#039;essayer ces &eacute;tapes chez moi, sur un autre s&eacute;quenceur bien s&ucirc;r, mais c&#039;est tout ce que j&#039;ai eu &agrave; faire.

Vous pourriez aussi essayer ceci, si ce n&#039;est d&eacute;j&agrave; fait :
- Essayez d&#039;abord de jouer de votre guitare sur une piste audio avec le &quot;monitoring&quot; activ&eacute;, sans aucun simulateur ou chargeur d&#039;impulsion sur la piste. Pour voir si vous avez du son. Si c&#039;est le cas, vous pouvez poursuivre.
- Simulateur d&#039;ampli seul, sans chargeur d&#039;impulsion. &Eacute;videmment, le son ne va &ecirc;tre pas &ecirc;tre tr&egrave;s joli, mais cela permettra de voir si au moins, le simulateur fonctionne. Si c&#039;est le cas, c&#039;est que le probl&egrave;me vient du chargeur d&#039;impulsions.
- Essayer cela avec plusieurs simulateurs d&#039;ampli, comme les autres Lepou, ceux d&#039;Ignite Amps ou de Mercuriall par exemple. Pour ces derniers, les versions Mac sont t&eacute;l&eacute;chargeables sur mon site, et pour les autres, il y a bien s&ucirc;r les sites officiels.
- Essayer le chargeur d&#039;impulsions seul (avec au moins une impulsion charg&eacute;e), sans simulateur d&#039;ampli, pour voir si vous avez du son.
- Pour le chargeur d&#039;impulsions, essayez le <a href="http://www.grebz.fr/simulator_cabs.php#nadir" target="_blank">NadIR d&#039;Ignite Amps</a>, tout aussi bon que LeCab2. On ne peut y charger que 2 impulsions, mais dans l&#039;immense majorit&eacute; des cas, c&#039;est bien suffisant.

Apr&egrave;s &ccedil;a, si rien ne fonctionne... je bloque.
Ah si, derni&egrave;re chance, essayez un simulateur payant pour voir si &ccedil;a change quelque chose. Certains proposent des versions d&eacute;mo, comme Amplitube (mais il faut s&#039;enregistrer sur leur site), <a href="http://www.overloud.com/download/demo.php" target="_blank">TH3 d&#039;Overloud</a>, ou m&ecirc;me le dernier Mercuriall (<a href="http://mercuriall.com/cms/details_u530" target="_blank">version &quot;Free&quot;</a> limit&eacute;e mais fonctionnelle)

Il n&#039;y a pas de raison que &ccedil;a ne marche pas, j&#039;ai vu des vid&eacute;os sur YouTube o&ugrave; les types utilisent LeCab2 (et divers simulateurs d&#039;ampli gratuits) avec Logic Pro, donc c&#039;est possible.

Grebz
</em>



Dekted
le 06/02/2016 à 11h34

Bonjour,

Merci pour tes tutoriels, notamment celui sur le limiteur.

&quot;musicalmant&quot; v&ocirc;tre
Teddy

* * * * * * * * * * * * * * * *

<em>De rien !</em>



JSD
le 23/01/2016 à 07h58

Bonjour

Grosse claque prise &agrave; l&#039;instant en tombant sur les simulations concernant Nivana et AC/DC. Je suis sur BR600 maintenant et je dois bien avoir l&#039;&eacute;quivalent dans ce couteau suisse.

Mais encore bravo pour le travail qui a permis ce r&eacute;alisme.



Kain
le 14/01/2016 à 02h43

Salut !

Je suis tomb&eacute; sur ton site au gr&eacute; de mes p&eacute;r&eacute;grinations googlesques, revenant tranquillement &agrave; la prod&#039; &agrave; la maison.
Une bien belle mine d&#039;or, je connaissais la plupart des plugs pr&eacute;sent&eacute;s... mais je les avais zapp&eacute;s !
Un grand merci ^^

* * * * * * * * * * * * * * * *

&lt;em&gt;De rien, ami noctambule !

Grebz&lt;/em&gt;

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