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BASS

Reminder: we work on this song I wrote: Life



I recorded my bassby plugging it directly in a preamp, connected to my audio interface. I don't use a real amplifier and a microphone to record the instrument, like you would in a professional recording studio. Why not? Because I don't have any bass amplifier... As we are about to see, I use an amp simulator and an impulse loader instead. Advantages: you can play at a reasonable sound volume, or with headphones, without disturbing anyone, and you can edit the recorded sound at a later time by changing simulators and effects, without having to re-record anything. Drawback: it may not sound as warm, as realistic as a live recording. But we are in a home studio situation, with all the constraints that go with it (noise, room for the gear, cost of the gear...). Furthermore, even professional studios often record bass directly through consoles.

Here is the list of the plugins I used for the bass part:
        * Tube Saturator from Wave Arts, a tube saturation simulation
        * NoAmp from Mokafix, a free amp simulator for guitar and bass, with a hot sound
        * LeCab 2 from Poulin, a free impulse loader for my cabinet impulses
        * WizooVerb from Wizoo, a reverb plugin
        * TrackPlug from Wave Arts, a parametric equalizer
In the case of retail plugins, I will tell you which free plugins you can use to replace them.

In Life, the bass comes in rather late (around 2'59''). That's a deliberate choice, to add some thickness to the end of the song.

Track 1: raw bass - Track 2: saturated bass - Bass bus

There are two bass audio tracks. The audio of the second track is a copy-pasted version of the audio in the first track. What's the point? This allows me to produce two complementary bass sounds by applying different processings on each track.
The first track is the raw sound of the bass, as directly recorded.
The second track have various plugins to obtain a slightly saturated sound.

Both tracks are routed towards the Bass bus

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RAW BASS TRACK

Mono audio track
Volume: 0 dB
Panning: center
This is the raw bass sound



No plugin is used to modify the raw bass. It is sent to the main Bass bus where it blends with the saturated bass sound coming from the other bass track.

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SATURATED BASS TRACK

Tube saturation - Amp head simulator - Impulse loader

Mono audio track
Volume: 0 dB
Panning: center
The plugins are used in this order: tube saturation, amplifier head simulator, impulse loader.
Note that I don't use reverb with the bass. I think it tends to make the bass sound sort of blurry. Of course, it's a question of taste, and it also depends on the song. Here, the instrumentation is rich enough, with guitars, keyboards, vocals and drums, and there isn't enough room for reverb on the bass.
I will also use some EQ on the Bass bus. Thus the equalization will be the same for both raw and saturated bass tracks.

Saturation

This is the bass sound processed with a tube saturation plugin



At this stage, the sound is merely that of a bass recorded directly with some saturation. It still needs to go through an amplifier!

The purpose here is to obtain the same effect as if a real tube saturation device was used with a real amplifier head.

Settings used with the plugin Tube Saturator from Wave Arts:

     - "Bass" is set on 2 o'clock in order to boost low frequencies a bit, "Mid" remains centered, "Treble" is on 10 o'clock to slightly decrease the amount of high frequencies, "Drive" is centered, so it brings some saturation but not too much, "EQ" is activated (or else, the "Bass, "Mid" and "Treble" buttons would not work), and so is "Fat". "Fat" raises the level of saturation when activated. Lastly, "Output" is set on 1 o'clock. That's the output level, and I set it so the maximum level obtained doesn't go over 0 dB.

     - This plugin is a commercial product, and you can replace it by Tube Amp, a free plugin from Voxengo, which can bring the same kind of tube saturation. The settings are different, but you can achieve similar results.

Plugin Tube Saturator
Tube Saturator plugin
Plugin Tube Amp
Tube Amp plugin

Amplifier head simulator

This is the sound of the bass goign through a saturation and an amp head simulator



Like with real gear, the sound now needs to go through a cabinet.

To complete the sound of this amp sim, we are going to add an impulse loader.

Settings used with the plugin NoAmp from Mokafix:

     - This is a free plugin. You can download it here.

     - The settings are visible in the screenshot below.

Plugin NoAmp
NoAmp plugin

Impulse loader

This is the sound of the bass going through a saturation an amp head sim and a simulated cabinet



Settings used with the plugin LeCab 2 from Poulin:

     - LeCab 2 is a free impulse loader plugin from Poulin. Impulses are "sound prints" from real cabinets. It allows to load up to 6 impulses simultaneously. I only used two impulses for the bass, that's why the screenshot below only shows 2 of the 6 available slots.

     - LeCab 2 offers various parameters you can set with each impulse slot. I set the volume to 1 (the maximum value), panning is centered, low-pas filter is set on 6 KHz to cut all irrelevant high frequencies. The other settings remain on their default value

     - I used impulses from RedWirez, a collection of high quality commercial impulses. Here, I used impulses from the cabinets Aguilar DB115, a 1x15" speaker cabinet (the real gear costs about 1000 euros and weighs 39 kg!). The first impulse is recorded at the center of the speaker with an Earthworks TC30 microphone placed against the cabinet cloth. The second impulse is recorded with a Shure Beta 52 microphone facing the edge of the speaker cone at a distance of 12" (about 30 cm). The first microphone puts the saturation forward, and the second one gives a warmer, rounder, less saturated sound. Blending the two sounds results in the sound you can here in the demo. If you want to load free impulses, you can find some on this page of my site,but they're not really sorted... You will have to look for the impulses you may find interesting, or look for others on the Internet.

Plugin LeCab 2
LeCab 2 plugin
As there is no reverb for this bass, the saturated sound is now complete. We now need to assemble the sound of both Bass tracks on the Bass bus.

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BASS BUS

This is the sound of the bass processed with saturation, amplifier head and a cabinet, before equalization




And after equalization



The sound of the bass is now ready. It will only be edited some more during the Mastering stage.

This is where both bass tracks are converging. The sound of the bass on this bus is final (before Mastering).
I add a TrackPlug plugin from Wave Arts, to eq the bass sound.

Volume: -6 dB
Panoramique: center

TrackPlug is a commercial product. You will find free equalizers here. I advise you to use Cocks ReaEQ.

     - The plugin TrackPlug is used to equalize the bass sound. The sound will not change completely. A syou can see on the screenshot below, I edited the following parameters:

     - A brickwall is applied to both high and low frequencies. I cut all frequencies below 80 Hz and all frequencies above 3 KHz. This will decrease the bass range and prevent to conflict with the bass synth called Saw Bass in low frequencies (this synth is boosted by 2 dB at 60 Hz). It will not interfere either with the guitars and voices in high mediums. Yet, it won't alter the bass, as you can perfectly recognize it's a slightly saturated bass.

     - I added a +3 dB point at 150 Hz (orange point), and another one at 971 Hz (yellow point) by +3 dB in order to boost these two frequencies that help the bass to stand out in the mix. There's no magic, I just swept through all frequencies while playing the song in order to find what frequencies bore the sound I was looking for, and chose those two.

     - Usually, bass sound is compressed to make it denser and stand out. I did not find it useful for this song. First, I think that the saturation I used compresses it enough already, and second, the bass is loud enough as it is. Compressing it further wouldn't have been necessary as the very low frequencies are taken care of by the Saw Bass synth.

Plugin TrackPlug
TrackPlug plugin
Fréquences de la basse
Bass frequencies
Mixing in practice : Preparing the session | Bass | Drums | Rhythm guitars | Solo guitars | Keyboards | Vocals | Mastering
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MESSAGES

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krickgpe
le 03/05/2017 à 08h34

Bonjour et merci pour ce site très instructif. Les conseils de mixage de guitare et de basse s'appliquent-ils aussi à des pistes déjà enregistrées, je veux dire non enregistrées en live dans le daw ? Merci.

* * * * * * * * * * * * * * * *

<em>En ce qui concerne le mixage de guitares (ou basses) enregistrées par ailleurs, il faut tenir compte de la façon dont elles ont été enregistrées.
Dans mon didacticiel, je pars d’un enregistrement totalement dénué d’effets (guitares branchées directement dans l’interface audio), et j’y ajoute des simulateurs d’ampli, des chargeurs d’impulsions, de la distorsion, etc.
Bien évidemment, si vous utilisez un enregistrement d’une guitare qui passe déjà par un ampli, vous pouvez vous passer de l’étape « simulateur d’ampli » et « chargeur d’impulsions ».
Si l’enregistrement comporte déjà un son de guitare avec de la distorsion, il n’est sans doute pas nécessaire d’en rajouter, sauf si vous pensez qu’il n’y a pas assez de distorsion.
Pareil pour la réverb : si l’enregistrement comporte déjà une réverb audible, il vaut mieux ne pas en rajouter.

En revanche, vous allez sans doute devoir travailler un peu l’égalisation de votre guitare enregistrée pour qu’elle s’intègre à votre mix. Là aussi, adaptez l’EQ à votre mixage en cours, en fonction des instruments déjà présents. Toute égalisation doit se faire en fonction du reste du mix, et pas uniquement sur l’instrument tout seul. Il faut à la fois respecter le timbre de l’instrument, mais aussi veiller à ce qu’il s’intègre bien au tout. Diminuez par exemple un peu les fréquences graves de la guitare pour laisser de la place à celles de la basse. Le mixage est un jeu d’équilibre entre les différents instruments présents.

Ce didacticiel n’est pas un guide à suivre aveuglément en toutes circonstances, c’est plutôt une manière de montrer sur quels paramètres on peut agir, mais c’est à vous de choisir et doser les paramètres adaptés à votre musique.

Grebz</em>



Panigutti
le 18/04/2017 à 20h57

Great work thanks you from paraguay



zakk33
le 05/04/2017 à 18h38

Bonjour,<br/>
Je possède un ampli à lampes Jet City en combo et j'ai vu que l'on pouvait se servir du son de son ampli (préamp) avec des IR à l'aide d'une DI box branchée sur les sorties HP de mon ampli.<br/>
Faut-il une DI qui fasse en plus obligatoirement sim de cab comme les Palmer pdi09, Redbox de chez HK ou Behringer ultra gi100 ?<br/>
En sachant que je n'ai pas de boucle d'effet ni de line in/out, quelle DI pas chère me conseillez-vous ?<br/>
Après, j'utilise des impulsions Ownhammer et Redwirez avec le cab avec un simulateur d'ampli, mais je ne vois pas comment faire pour faire fonctionner un loader d'impulse avec le séquenceur Reaper (sans simu d'apli).<br/><br/>
Merci pour votre éclairage :)<br/><br/>
* * * * * * * * * * * * * * * *<br/><br/>
<em>Bonjour Chris,<br/><br/>
Merci de votre visite sur mon site.<br/>
Très honnêtement, n’utilisant pas de DI ni d’ampli connecté à mon PC d’aucune manière, je ne connais pas les branchements dont vous parlez dans votre message.<br/><br/>
En revanche, pour ce qui est d’utiliser un chargeur d’impulsions et des impulsions avec Reaper, voici comment procéder :<br/>
* Sélectionner la piste voulue pour insérer un plugin, et cliquer sur le bouton FX<br/>
* Deux nouvelles fenêtres apparaissent, dont une avec la liste des plugins détectés par Reaper sur votre ordinateur.<br/>
Sélectionnez votre chargeur d’impulsions puis cliquez sur OK.<br/>
* L’interface du chargeur d’impulsions va alors apparaître dans l’autre fenêtre<br/>
* Vous n’avez plus qu’à y charger la ou les impulsions de votre choix.<br/>
Une fois vos réglages effectuées, vous pouvez fermer cette fenêtre, et vous pourrez la faire réapparaître en cliquant de nouveau sur le bouton FX de la piste.
Si vous voulez ajouter d’autres plugins sur cette piste, cliquez sur le bouton FX pour faire apparaître la fenêtre de plugin, et cliquez sur le bouton « Add » en bas à gauche, ce qui fera apparaître de nouveau la liste des plugins, choisissez le plugin qui vous intéresse comme précédemment et il sera ajouté. Ajoutez par exemple un simulateur d’ampli, et placez-le avant le chargeur d’impulsions en le sélectionnant et en le faisant glisser au-dessus de NadIR.<br/>
Bien entendu, procédez de la même manière pour n’importe quel type de plugin (réverb, delay, EQ, etc.) pour les ajouter à une piste.<br/>
Grebz</em>



Dr Bonkers
le 26/03/2017 à 19h06

Hi, If you are looking for guitar cab and bass cab impulse response (IR) files, you might want to check out my site. I am always adding new guitar cabinet or bass cabinet ir's usually on a weekly or monthly basis in both Fractal Audio & Wav file formats. Currently I have the following for sale:
Ampeg B-15
Aguillar DB810
SVT 8X10
SWR Super Redhead
Norlin Gibson Moog Lab Series L5
1959 Valco Supro 1606 branded as Oahu Publishing Co of Cleveland Ohio 1X6
Sound samples may be found in the Samples tab of my site, which is Google translate compatable.
If you have any quesions tht the site does not answer, please feel free to contact me.
https://www.drbonkerssoundlab.com/
Best,
Dr. B



Latency
le 01/03/2017 à 20h22

Best guitar sim for clean? Not many out there with a clean focus.

* * * * * * * * * * * * * * * *

<em>In the free sims, I'd say the best for clean sounds are the Ignite Amps sims. All of them can handle clean sounds: NRR1, Anvil and even Emissary.
Lepou's sims are also able to produce nice clean sounds, like LE456, Hybrit or Lecto.
Don't forget that free amp sims are usually simulating only the head part of an actual amp. You will need to add an impulse loader (such as Lepou's Lecab 2 or Ignite Amp's NadIR), and load impulses into them. The choice of the impulse will have a huge impact on the sound quality.

Commercial amp sims all have the ability to handle many types of sound. Amplitube, TH3, Revalver, S-Gear 2 can be recommended, although they can be expensive. Among the simplest (and less versatile) commercial sims, you can try Vermillion from Kuassa, which can produce nice clean sounds as well, and will include the impulses as well.
Grebz</em>

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